Ebook Free Realms of Cthulhu (REB20001, Savage Worlds)
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Realms of Cthulhu (REB20001, Savage Worlds)
Ebook Free Realms of Cthulhu (REB20001, Savage Worlds)
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Product details
Hardcover: 160 pages
Publisher: Reality Blurs (October 1, 2009)
Language: English
ISBN-10: 0981987443
ISBN-13: 978-0981987446
Product Dimensions:
8.8 x 0.6 x 11 inches
Shipping Weight: 1.8 pounds
Average Customer Review:
3.7 out of 5 stars
7 customer reviews
Amazon Best Sellers Rank:
#878,756 in Books (See Top 100 in Books)
Savage worlds and Cthulhu? Sign me up! The introductory page got me hooked and the rest of this book too. After reading the first few chapters on new monsters and skills I knew this was better than other Cthulhu RPGs. For one they don't put stats on the Elder gods. Finally someone who gets that you probably shouldn't even try to take on the things that go bump in the night. When your players do, and they will. you'll have an arsenal of things to make them mentally break. Have you never heard of Cthulhuian universe? In this book they have amazing descriptions of all the monsters, gods, and elder gods and even a tales generator. After you're done skimming through it you'll be itching to play or DM. You'll b looking for H.P. Lovecrafts works as well to complement this book. My friends have never had so much fun dying and slowly loosing their sanity.
Great game. I love the Cthulhu Mythos and I really dig the Savage Worlds system. This game does a great job of bringing the insanity to Savage Worlds while also proving that you can run a creepy horror game using the system. I have run a couple of games using this and everyone had a great time. This also has a guide for converting existing Call of Cthulhu adventures to Savage Worlds. So if you ever wanted to play CoC but thought the rules were a little dense, then jump right in with this. You'll be glad you did.
With different variations on Sanity and Wounds, this game allows you to use Savage Worlds with the brutality of the Cthulhu Mythos. Recommended for any fan of Lovecraft-based tabletop games even if just for ideas and story hooks.
I am very happy with this book! I was looking for a copy of this book that was in excellent condition and I was not disappointed. I am a huge fan of the Cthulhu mythos and of Savage Worlds, so when I found out that there was a Cthulhu source book for Savage Worlds, I jumped on it. It has everything you will need to run/play in a Cthulhu setting, up to and including new Edges and Hinderances, new spells, monsters, etc. An absolute must for any Savage Worlds/Cthulhu fan!
I luv all things Lovecraft but this was not in great shape. The spine was bent a bit, it is still useable but not sure that's Good shape.
This book made my day. I'm a big fan of both SavageWorlds and Call of Cthulhu, this book was a no-brainer for me. Now that I've played several games with it, I can review:The book starts off with some player options, edges, hindrances, equipment, etc. Then goes on to describe the different damage and sanity variants you can play with. They allow you to play in a high action style or in a grim and gritty style, depending on the tastes of the Keeper and the group. The "gritty" sanity system is brutal, possibly even more harsh than the original. Its a good time.The magic system is pretty simple, the book includes a cross section of the classic Cthulhu spells, as well as rules to integrate the Core SavageWorlds Powers/Spells into the game if the Keeper desires.This book has the basic Mythos material, an overview of most Great Old Ones, descriptions of various Servitors and Races. However, I can assume that if you're looking into this you already have all that information from the Core Call of Cthulhu books, this one doesn't repeat all that information, just makes general notes about the Mythos, pointing out any system-specific changes, it also has a chapter for converting CofC rules to SavageWorlds, and they seem pretty reasonable.There is also a nice "Mythos Tale Generator" in the book, with lots of tables that you can use to roll up some ideas for adventures, probably a good resource for a Keeper to play around with, regardless of what rules your using to play.There are a handful of adventures in the book, a few short ones, and a longer one set in South Carolina.Its a quality book tho, the art is well done and the layout is perfect.I'm not sure what else I can add. I'm sure other reviewers will cover what I didnt.I'm looking forward to more RoC material from RealityBlurs.
Fluff ,use core rules and imagination
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